Salut, l' étranger: Pour comprendre l’essence du jeu d’arcade il ne faut jamais utiliser de continue.
Arcadia-Queen Anlässe in grüner Farbe...
Salut, l' étranger: Pour comprendre l’essence du jeu d’arcade il ne faut jamais utiliser de continue.
Arcadia-Queen Anlässe in grüner Farbe...
Posted at 11:35 PM | Permalink | Comments (0)
May The Force Be With You, Always !
Posted at 11:13 PM | Permalink | Comments (0)
Medieval Madness ist leider nicht vorhanden, aber der Film ist ganz nett...
Posted at 02:13 AM | Permalink | Comments (0)
Das beste am Strand...
What do you think of when you imagine going to the beach on a hot summer day? Sunblock, towels, bikinis maybe? Not me. I think about Galaga.
Less than 150 feet from any shoreline near a beach boardwalk, there's probably a video game arcade. Beach arcades have been around even before there were video games – in the late 1880s and early 1900s, you could pay a nickel to have your palms shocked by an electric current or your grip tested by a challenge to squeeze metal handles at Venice Beach, California or Coney Island, New York. And then, since the advent of Pong in the 1970s and through the phenomenon of Dance Dance Revolution, video game arcades and beaches have been closely linked.
http://kotaku.com/5308513/when-the-best-part-of-the-beach-is-the-arcade
Posted at 02:17 PM | Permalink | Comments (0)
Nachgemessen. Könnte abgetrennt für eine PeeCee oder Videospielecke reichen inkl. Internetanbindung...
Posted at 08:21 AM | Permalink | Comments (0)
Besonders die Pinballfreunde werden es langfristig zu schätzen wissen, aber auch für Dedicated-Geräte wird es mehr Platz haben.
Auflösung hoffentlich noch in diesem Sommer...
Multiplicity
Border Device(s), 2003
„Territories“
– Ausstellung über die Produktion von Raum und dessen Eroberung,
Besetzung, Verteidigung und Kontrolle
http://www.artnet.de/magazine/features/schreiber/schreiber06-27-07_detail.asp?picnum=8
Und natürlich weniger Platinen wechseln...
...und mehr Platz für Konsolen inkl. japanischer Wii /XBox360-Versionen...
Posted at 04:45 AM | Permalink | Comments (0)
Kotaku wiederholt die Bildprobleme...
Big, fancy LCD and plasma TVs are just wonderful for 360 & PS3 games. But for older games (and some new ones!)- and by old, we mean old - they're not so hot. And this is why.
This write-up by NFG (of the selectbutton forums) goes into astonishing detail on just why fixed-resolution displays aren't up to the job of displaying retro games the way they were meant to be displayed.
See, old cathode ray tube sets (ie your old TV) could handle the resizing of pixels - which is what your old 8-bit & 16-bit games were made of - just fine. But newer TVs need to digitally "fudge" the picture, and the way they go about fudging it results in a distorted, often ugly image.
Posted at 04:36 AM | Permalink | Comments (0)
*Shakes fist and shouts profanities*...
25. Ice Climber (NES)
24. Viewtiful Joe (GameCube, PS2)
23. MDK 2
22. Zelda 2: The Adventure of Link (NES)
21. Metal Slug series
20. Tetris
19. Gauntlet 1
18. Portal
17. Bionic Commando series
16. Guitar Hero series (On Expert)
15. Shinobi (PS2)
14. F-Zero GX (GameCube)
13. Mushihimesama Futari
12. Doom (On Nightmare Difficulty)
11. Call of Duty 4 (Xbox 360, PS3, PC)
10. Contra series
9. Defender
8. Devil May Cry 3 (PS2)
7. God of War series (PS2)
6. R-Type series
5. Ikaruga (GameCube, Xbox Live Arcade)
4. Mega Man 9 (Xbox Live Arcade, WiiWare, PlayStation Network)
3. Battletoads
2. Gouls N' Ghosts series
1. Ninja Gaiden series
Quelle: http://www.gamedaily.com/articles/galleries/top-25-hardest-games-of-all-time/?page=1
Hmm, Tetris auf der Liste ? Meinen sie da die späteren Tetris-Ableger von Arika, da bin ich einverstanden...
Posted at 03:15 PM | Permalink | Comments (0)
Endlich. All Some systems go...
Posted at 05:41 PM | Permalink | Comments (0)
Überraschende Antworten
auf diese Frage hat die Marketingfirma Reichert (nicht verbunden mit dem
gleichnamigen Hersteller) gefunden. Wo sortiert Ihr Euch ein?
Nach Auffassung der
Marketing Profis bezieht eine Spielstätte ihren Reiz vor allem aus folgenden
Komponenten:
Posted at 04:38 PM | Permalink | Comments (0)
Capcom FTW ?! ((Not For the Win this time...))
Tsujimoto has gotten into wine-making and last year, he launched his first vintage made at a Napa Valley winery. The property was purchased by Capcom USA in 1990, and Tsujimoto later bought it as a private property. He has fronted this venture with US$100 million of his own money.
His wines are priced between ¥5,000 and ¥15,000 (US$51 - $153) a bottle and are named "Ai" ("indigo" in Japanese), "Murasaki" ("purple"), "Rindo" ("Japanese Bell Flower") and "Asatsuyu" ("morning dew"). Classy, sure, but there's a missed crossed branding opportunity. A glass of Street Fighter Bordeaux anyone? With "Bordeaux" being French for SPILLED BLOOD.
According Tsujimoto, crafting video games and crafting wine are "exactly the same." We'd like to point out that drinking wine and drinking video games, however, are different.
http://www.istockanalyst.com/article/viewiStockNews/articleid/3141868
Posted at 01:00 PM | Permalink | Comments (0)
Recent Comments